Ad Code

Friday, June 28, 2019

MARVEL-LESS MARVISTA: No Escape Room (2018)

Director: Alex Merkin
Writer(s): Jesse Mittelstadt
Starring: Jeni Ross, Mark Ghanime, Hamza Haq, and Kathryn Davis


Escape rooms seem to be all the rage in recent times, with people apparently volunteering in droves to pay money for the chance to be locked in a room with several other people for an hour, and trying to use the clues contained inside to find a way out. Since that basic idea already has the makings of a horror movie built right in, it shouldn’t come as a shock to learn that escape room movies are also all the rage (with the cleverly-titled Escape Room hitting theaters earlier this year).

Enter No Escape Room (or don’t), MarVista’s timely take on the growing fad. Amazingly, despite its stupid setup and idiotic characters, this one actually had a chance to be a decent movie, but it’s squandered on an ending that goes on a few seconds too long (why do they always feel the need to do that?), and an execution that leaves a lot to be desired.

Michael is a father who’s desperate to connect with his high school daughter Karen. The problem is, she’s going through her teenage rebellion phase, and thinks spending any amount of time with her family is too much time (I love how movies portray teenage rebellion all the exact same way: loud, angry music, goth clothes, and dark makeup).

Conveniently, Michael’s car breaks down in the middle of a Podunk little town with very few attractions. They seek out some food at a local diner, where Michael flips through the town newspaper, hoping to find something that will allow him to connect on a deeper level with his offspring. After a few “out of touch” suggestions, Michael finally hits the nail on the head: he remembers Karen mentioning that she wanted to try an escape room, which lo and behold this teeny town happens to have. Ignoring the ominous warning from the old diner waitress (which is then passed off as a joke, hee haw), Michael decides that pleasing his piece of shit daughter is worth it, and before you know it, they are on the way!

The place is hard to find, secluded, unmarked, and apparently completely free (there is no cashier, and the only worker seems to be a young woman with fashion choices five decades out of touch), but none of these things seem to raise suspicion from either father or daughter. They aren't the only dumb ones unable to know a trap when they see one: soon, the duo meet up with three other individuals, where they are given a quick rundown by the lone mystery woman, along with a weird beverage that’s meant to “enhance” the experience, and then asked to sign consent forms. Nope, no additional red flags here. (And no, the weird beverage actually has nothing to do with the rest of the movie.)

Basically, they have an hour to solve the puzzle, before they supposedly will go mad from terror, something that is, of course, presented as part of the fun; if at any point they want to stop, they just have to yell the word “awake” and they will be let out of the room. One of the men in the group, a douchebag named Ty who was there for his girlfriend’s birthday but clearly didn’t want to be, flips out and yells “awake” before the “game” even starts; the doors open and he is taken out of the room, where presumably he pays the cashier, gets into his car, and drives home. Only, none of those things happen, because, as we learn later, there’s something much more sinister with this game than meets the eye. You know, something we didn’t already know from reading the plot synopsis, or knowing this was a horror movie.

Once the "game" begins, the characters must work together to solve puzzles that allow them to gain keys and combinations allowing them to move onto the next room, much in the same way actual escape rooms function. But with each passing room brings more terror, and as the number of characters slowly start to dwindle, the remaining survivors start to wonder if they're even playing a game at all...

As I said, there are some things No Escape Room has going for it: An extended sequence that finds Karen in a morgue-themed room reminds one of the entirety of Autopsy of Jane Doe in its effective use of sounds, and rather unsettling atmosphere. It’s an admittedly powerful scene, the likes of which are never even remotely replicated anywhere else; it’s almost as if the main director called off sick on that day of filming and had someone with actual experience take over. Without delving too deep into spoilers, the direction the plot heads in is actually pretty intriguing, with some allusions to time travel brought in later on; unfortunately, that idea isn’t really fully fleshed out, and so we’re left with an ending that feels unfinished more than it does ambiguous.

This one has its fair share of “MarVista moments” (i.e. moments that run the gamut from either making you laugh when you shouldn’t, or throwing your TV out your window from sheer frustration), but the atmosphere is never really “fun”, which I guess works in its favor as a horror movie, but against it as below-average entertainment, as the viewer has nothing to really “cling” to during its predictable moments. The death scenes deserve some credit for attempting something unique, but once again the writer doesn't seem to be fully in control of where he wants to take his own idea, and so they don't have the impact that they could have had.

In the end, No Escape Room is about what you were expecting: an uninspiring romp through horror movie cliches, wrapped in the appeal of a current fad. What's most unfortunate about it, though, are the frustrating hints of what it could have been: the moment when the movie reaches peak effectiveness, or presents an engaging idea, only to abandon it, instead falling back into the safety of formulaic predictability, from which it itself can never escape.

STRAY OBSERVATIONS (POSSIBLE SPOILERS AHEAD)
  • “How long have we been in this room?” Well, there is a countdown timer, as well as a clock, right there on the wall, so...
  • What a great dad he is, helping his daughter gain access to a wing of the house that's inaccessible by everyone else, leaving her to wander unfamiliar halls in an evil house alone.
  • Wow, being wrapped in those chains apparently turn you retarded.
  • (Door slams shut; several people try opening it several times each) “It's locked.”
  • My wife, concerning the ending: “So the rest of their lives they're just going to be opening locks together?”
  • One thing I think I've failed to mention about MarVista movies that is most intriguing to me, is that, no matter how bad the movies themselves are, they are all competently shot.
  • This is another rare MarVista movie that doesn't seem to have an alternate title.
ENTERTAINMENT RATING: 5/10

TRAILER


No comments:

Post a Comment